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Production Management


Units: 6


This class examines the nuts and bolts of Film and Television production specifically from the Studio Network and Line Production perspective. Overviews of Game production Animation production Visual EFX and related practices will also be covered. The syllabus follows the common practices and protocols of the Industry from Pre-Production through Production and Post-Production including discussion of the tangential marketing and distribution business sectors as they relate to Production Management. The course will cover some of the best practices and personal development guidelines that relate to the unique business culture of entertainment including some historical perspective and bibliographical reference for students who wish to pursue this information in greater detail.

Learning Outcomes

Understand the roles of the studio/network executive, producer (creative, line, "executive"), department heads, technicians, artists and other crafts people in production positions, and how these positions contribute to the nuts-and-bolts production process; Recognize the creative and business decision processes made during all production phases, and how those decisions can support or detract from a film. TV show or program's success; Develop awareness of the common practices and various influences that shape day-to-day production decisions and transactions within the Industry. Identify the corporate structure of the Studio and Network system, and how it has evolved in relationship to the overall global marketplace for entertainment.