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Keith Boesky

Keith Boesky


Principal, Boesky & Company

Keith Boesky has been defining the intersection of the content and technology communities for over twenty years. He's worked as an attorney, president and agent, in project management, business development, strategy, corporate development, marketing, investor relations, digital content and distribution, new media, social media, monetization, customer acquisition and licensing.

He got into the game industry as an attorney at Cooley, in 1993 when it was still called Cooley, Godward, Castro, Huddelson and Tatum, by cold calling a game developer. By 1996 this turned into the largest game practice in the country and retention by Eidos plc for its IPO. In the prospectus, Boesky theorized games could be used to platform intellectual property. The CEO agreed and Boesky became president of Eidos, tasked with moving the newly launched Tomb Raider video game across all media. 

After moving to Los Angeles and setting up shop on his own, Boesky set up a series of innovative game projects for "A" list talent and brands only to find the talent agencies did not want him around when the deals closed.  In 2002 he joined ICM.   He lasted two years. During that time he brought games into film and TV and clients into games, anime, comic books and other media. 

Boesky has been operating as principal of Boesky & Company since 2004. The Company works with game developers and ip to cross the technology and media divide and transition to mobile, on line and cloud-based. He advises clients on both sides of venture financings and covering mobile games, casual games, online games and more, Boesky & Company has closed more game and intellectual property deals than any agency in the world.  While he does not especially like dealing with film, he is responsible for the top three grossing game to film transitions of all time. 

He served on the advisory board of Riot Games and is currently on the advisory board of Scopely and an advisor to Improbable and Osterhout Design Group. 

Boesky has spoken at CES, DLD, E3, San Diego Comic Con, GDC, NATPE, Digital Hollywood, Rotterdam Film Festival, Xmedia Lab, Europrix, The UCLA Entertainment Law Forum.